WotLK patch notes (leaked), new talents
Posted: 20 May 2008, 16:08
http://www.gameriot.com/blogs/Serious-B ... es-leaked/
Pasting here in case those guys pull it later...
Gameriot
WOTLK patch notes leaked + new Talents!
MMO Champion had these up for awhile yesterday, then took them down. Enjoy!
World of Warcraft: Wrath of the Lich King: Friends and Family Alpha
Welcome to the World of Warcraft: Wrath of the Lich King Friends and Family Alpha. The list below contains information on the current available content available for testing and general information. This information is subject to change.
General
• The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Theramore,or Menethil Harbor.
• Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
• NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Holwing Fjord)
Theramore Valiance Keep (Borean Tundra)
World Environment Zones
• The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
• The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Howling Fjord: Utgarde Pinnacle (80)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)
Classes
• All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
• The Death Knight Hero class is now available for play.
Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
No starting quests are implemented though Death Knight abilities will be available for testing.
Several Death Knight talents, although they will appear on the talent pane, are not yet implemented.
Professions
• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.
The above notes are legit, real, etc etc. You can google for them and you'll find the elsewhere.
The following is from a post on MMO-Champion that is probably going to get deleted:
http://www.mmo-champion.com/index.php?topic=7705.0
WARLOCK
AFFLICTION
Everlasting Affliction "Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.
Atrocity: "You devastate the area, causing Corruption (Rank cool to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."
DEMONOLOGY
Demonic Pact: Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
Metamorphosis: "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
DESTRUCTION
Eternal Flames: Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.
Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
MAGE
ARCANE
Netherwind Presence: "Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant."
Arcane Barrage: "Launches several missiles at the enemy target, causing $s1 Arcane damage."
FIRE
Burnout: Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.
Living Bomb: The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.
FROST
Chilled to the Bone: Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.
Deep Freeze: Stuns the target for $d. Only usable on Frozen targets.
Warrior
ARMS
Strength of Arms Increases your Strength and total health by $s1%.
Bladestorm: "Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed."
FURY
Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."
Heroic Leap: "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."
PROTECTION
Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
Shockwave: "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."
Druid
BALANCE
Nature's Fury: "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.
Starfall: "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."
FERAL
Infected Wounds: Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.
Berserk: Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
RESTORATION
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Flourish: "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
Death Knight
BLOOD
Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.
Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
FROST
Tundra Stalker: "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
UNHOLY
Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy
Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
Priest
DISCIPLINE
Rapture: Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
Penance: Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.
HOLY
Divine Providence: "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
Guardian Spirit: "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."
SHADOW
Growing Pains: "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."
Dispersion: "You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d. "
Going from the structure, it looks like the last ability for each tree is the 51 talent point.
P.S. All this is taken from the .DBC file from the WoTLK F&F Alpha Client.
Copyright ©2008 GameRiot All Rights Reserved.
Pasting here in case those guys pull it later...
Gameriot
WOTLK patch notes leaked + new Talents!
MMO Champion had these up for awhile yesterday, then took them down. Enjoy!
World of Warcraft: Wrath of the Lich King: Friends and Family Alpha
Welcome to the World of Warcraft: Wrath of the Lich King Friends and Family Alpha. The list below contains information on the current available content available for testing and general information. This information is subject to change.
General
• The continent of Northrend is now available! To travel there, visit one of four transportation masters in either Orgrimmar, Undercity, Theramore,or Menethil Harbor.
• Transportation between Howling Fjord and Borean Tundra can be found at the Tuskarr villages in those zones.
• NPC Transportation Locations
Horde:
Undercity to Vengeance Landing (Howling Fjord)
Orgrimmar to Warsong Hold (Borean Tundra)
Alliance:
Menethil Harbor to Valgarde (Holwing Fjord)
Theramore Valiance Keep (Borean Tundra)
World Environment Zones
• The following zones are available for testing: Howling Fjord, Borean Tundra, Dragonblight, and Grizzly Hills
Dungeons
• The following dungeons are available for testing:
Howling Fjord: Utgarde Keep (70-72)
Howling Fjord: Utgarde Pinnacle (80)
Borean Tundra: The Nexus (70-72)
Grizzly Hills: Drak’Tharon Keep (74-76)
Classes
• All Classes are available for play. Spells and talents will be available for testing past 70 for the following classes: Druid, Mage, Priest, Shaman, Warlock, Warrior
• The Death Knight Hero class is now available for play.
Creating a new Death Knight will start you at level 55 in Eastern Plaguelands.
No starting quests are implemented though Death Knight abilities will be available for testing.
Several Death Knight talents, although they will appear on the talent pane, are not yet implemented.
Professions
• The following tradeskills are available to train up to 450: First Aid, Herbalism, Mining, and Skinning.
The above notes are legit, real, etc etc. You can google for them and you'll find the elsewhere.
The following is from a post on MMO-Champion that is probably going to get deleted:
http://www.mmo-champion.com/index.php?topic=7705.0
WARLOCK
AFFLICTION
Everlasting Affliction "Your Corruption, Siphon Life and Seed of Corruption spells gain an additional $s2% of your bonus spell damage effects, and your Drain Life and Shadow Bolt spells have a $h% chance to reset the duration of your Corruption spell on the target.
Atrocity: "You devastate the area, causing Corruption (Rank cool to all targets within 15 yards. In addition, your Corruption spell will do 434 Shadow damage to the target when it finishes its duration."
DEMONOLOGY
Demonic Pact: Increases your Spirit by $s1% while your Demon is active. In addition, your pet attacks have a $s2% chance to increase your party's total Health and Damage by $48090s1%. Stacks up to 3 times. Lasts $48090d.
Metamorphosis: "You transform into a Demon, with full health and mana. While in Demon Form, you gain Demonic abilities and your armor is increased to 360%, but your pet no longer is summoned."
When leaving Demon Form, your health and mana is returned back to normal and your pet is re-summoned. Lasts $d.
DESTRUCTION
Eternal Flames: Your Searing Pain and Incinerate spells have a $h% chance to refresh the duration of your Immolate spell on the target, and increases the critical strike damage of your Destruction spells by an additional $s2%.
Decimate: Your next Shadow or Fire spell is instant cast, and does damage in the form of Chaos damage, ignoring all resistances, absorption, and immunity mechanics. After the end of the Decimated cast, you become exhausted, disabling you from casting a spell of the same school for 3 sec.
MAGE
ARCANE
Netherwind Presence: "Gives your Arcane Missiles, Arcane Barrage, Arcane Blast, Fireball, Frostbolt and Frostfire Bolt spells a $h% chance to cause the next Arcane Blast, Fireball, Frostbolt or Frostfire Bolt to be instant."
Arcane Barrage: "Launches several missiles at the enemy target, causing $s1 Arcane damage."
FIRE
Burnout: Increases your spell critical damage bonus with all Fire spells by $s1% but every time you critical with a Fire spell you lose an additional $44450s1% of your total mana.
Living Bomb: The caster becomes a living bomb, causing $44459s1 Fire damage to all enemies within $44459a1 yards every $44457t1 sec. After $44457t2 sec, a fiery explosion occurs causing an additional $44461s1 Fire damage to all enemies within $44461a1 yards.
FROST
Chilled to the Bone: Increases the damage caused by your Frostbolt and Ice Lance spells by $s1% and reduces the movement speed of all chilled targets by an additional $s2%.
Deep Freeze: Stuns the target for $d. Only usable on Frozen targets.
Warrior
ARMS
Strength of Arms Increases your Strength and total health by $s1%.
Bladestorm: "Instantly Whirlwind all nearby targets and for the next $d you will perform a whirlwind attack every $t1 seconds. While under the effects of Bladestorm, you can move but cannot perform any other attacks or abilities but you do not feel pity or remorse or fear and you cannot be stopped unless killed."
FURY
Titan's Grip: "Allows you to equip two-handed axes, maces and swords in one hand, but you attack $49152s1% slower than normal."
Heroic Leap: "Leap through the air and slam down on all enemies within $a3 yards of the target area, causing $s2% weapon damage and dazing them for $d."
PROTECTION
Sword and Board: When your Devastate and Shield Slam abilities deal damage they have a $h% chance of refreshing the cooldown of your Shield Slam ability and reducing its cost by $50227s1% for $50227d.
Shockwave: "Sends a wave of force in front of the warrior, causing ${$m3/100*$AP} damage (based on attack power) and stunning all enemy targets within $a1 yards in a frontal cone for $d. This ability causes a high amount of threat."
Druid
BALANCE
Nature's Fury: "Converts $s2% of your bonus healing into bonus spell damage. In addition, your Wrath and Starfire spells have a $h% chance of applying the Nature's Fury debuff on the target. The Nature's Fury debuff increases Nature and Arcane damage done to the target by 2%. Lasts 10 sec. Stacks up to 3 times.
Starfall: "You summon a flurry of stars from the sky on all targets within 30 yards of the caster, each doing $50288s1 Arcane damage, and an additional $50294s1 Arcane to all nearby targets within 10 yards. Maximum 20 stars. Lasts $d."
FERAL
Infected Wounds: Your Shred, Maul and Mangle attacks have a $h% chance to cause an Infected Wound in the target. The Infected Wound reduces the movement speed and casting speed of the target by $48482s1%. Stacks up to 5 times. Lasts $48482d.
Berserk: Removes all Stun, Fear, Snare and Movement Impairing Effects and increases your energy regeneration rate by 100% while in Cat form, and increases your total health by 20% while in Bear form. After the effect ends, the health is lost. Effect lasts 20 seconds.
RESTORATION
Living Seed: "When you gain a critical effect from your Swiftmend, Regrowth, Nourish or Healing Touch spell you have a $h% chance to plant a Living Seed on the target for $s1% of the amount healed. The Living Seed will bloom when the target is next attacked. Lasts $48504d."
Flourish: "Heals friendly party or raid members within $a1 yards of the target for $o1 over $d. The healing is applied quickly at first, and slows down as the Flourish reaches its full duration."
Death Knight
BLOOD
Blood Gorged: When you are above 75% health, you do an additional 3% damage with any melee weapon.
Dancing Runeblade: Summons a second Runeblade that fights on its own for 1 sec per 10 Runic Power, doing the same strikes that you do.
FROST
Tundra Stalker: "You deal 2% more melee damage to targets under the effects of Icy Touch, Chains of Ice, Howling Blast or Hungering Cold."
Hungering Cold: A wave of cold leeches all heat from the earth, freezing all enemies in the cone-shaped area, and causing 10 damage per Runic Power. The frozen terrain persists for 1 sec per 10 Runic Power and will freeze enemies that attempt to cross it.
UNHOLY
Rage of Rivendare: You do 2% additional weapon damage to diseased targets. 9 2 Unholy
Unholy Blight: A creeping swarm of unholy insects surrounds the caster for a 10 yard radius. All enemies caught in the swarm take 120 damage and are plagued with a disease that can stack up to 3 times. Lasts for 1 sec per 10 Runic Power.
Priest
DISCIPLINE
Rapture: Causes your party members to gain mana equal to ${$m1/2}.1% of the healing done by your Greater Heal, Flash Heal and Penance spells.
Penance: Launches a volley of holy light at the target, causing $47666s1 Holy damage to an enemy, or $47750s1 healing to an ally every $47758t2 sec for $47758d.
HOLY
Divine Providence: "Increases the amount healed by Circle of Healing, Binding Heal, Prayer of Healing and Prayer of Mending by $s1%."
Guardian Spirit: "Calls upon a guardian spirit to heal and watch over the friendly target. The spirit heals the target for 624 every 2 sec, and also prevents the target from dying by sacrificing itself. Lasts $48151d."
SHADOW
Growing Pains: "Converts $s3% of your bonus healing into bonus spell damage. In addition, your Mind Flay has a $h% chance to refresh the duration of your Shadow Word: Pain on the target."
Dispersion: "You disperse into pure shadow energy, reducing all damage taken by $s1%. You are unable to attack or cast spells, but you regenerate $s2% health and mana every 1 sec for $d. "
Going from the structure, it looks like the last ability for each tree is the 51 talent point.
P.S. All this is taken from the .DBC file from the WoTLK F&F Alpha Client.
Copyright ©2008 GameRiot All Rights Reserved.