Posts Tagged ‘Omnotron’
Changes:
- every golem can have his abilities modified by nefarian (see overview below)
- everything is 50% faster (energy drops 50% faster, abilities are used just as often as in normal, but due to shorter phases, they follow eachother faster)
- damage is increased, especially on e.g. the one being targeted by acquiring target from magmatron (has to be spamhealed to survive)
Per golem:
Electron:
lightning conductor if modified by nef, turns into a shadow conductor after 5 seconds. Instead of avoiding this person, people have to hug on his position to minimize the damage he takes. You can see shadow pulses going out of him. If people are on top of him, he takes about 15k damage per 2 seconds or so, 5 times. If people are not on top, he dies. Careful of the arcanotron puddles that boost damage.
Toxitron:
Now and then, when a poison cloud is up, nef can warp into it and draw everyone into it. People have to run out and back to their positions fast.
Arcanotron:
The puddles he spawns that boost damage will, if modified by nef, grow larger and larger and then explode. People must go out of its range and a bit out of its graphic effect even to avoid damage. You can see when it happens when nef fires a shadow bolt at the puddle.
Magmatron:
When someone gets the acquiring target and it’s modified by nef, that person will be rooted to the ground so in that case, the raid will have to move away from him instead of vice versa.
Tactics:
Positioning is important in order to handle the adds swiftly, which is perhaps the main part of the difficulty. To handle this, all the ranged should stack up (but spread about 8 yds among themselves) on the left front side of the room. The toxitron tank moves him to the backside of the room near the statue. He should be there alone except when melee is predominant. Melee has to be extra careful though ofcourse.
Whenever a poison cloud spawns, it’s mostly on the ranged, so they then move to the right front of the room and continue killing adds that should come towards them. The other tank will also be close to there.
It should be me tanking toxitron, as I can slow them quite often, one by one as they spawn. Other slowing abilities should also be used, like boomkin shrooms, hunter traps, earthbind totems, etc.
For the rest, healers will have to be on the ball for acquiring target and the shadow conductors, as those people will be needing dedicated healing.
All in all, it doesn’t sound too hard once you get the positioning right and people are their usual sharp selves.
Discussion in the forum

