Posts Tagged ‘Magmaw’
To summarize the vox vid:
Changes:
- constructs spawn which must be nuked down and have an armageddon ability at the end for a cast time of 8 secs, very similar to the way the gargoyles had to be handled in naxx (if you didn’t nuke them down before their cast ended, they got full hp. In this case they essentially wipe the raid)
- we can probably no longer stack up on melee range, as about 3-4 have to be ranged at all times. Ranged people will take the most damage, along with tanks. Melee get low damage.
- a swirly fire spawns where constructs spawn which randomly moves around the room. It does heavy damage, around 50k per tick, so must be avoided. It is also not very large and easily avoided as it has a snake-like shape
Tactic for us:
I should probably go frost and kite/kill the little adds. If Jolith were here, he could’ve done that. I should be alone on those and they’ll just die eventually. That leaves the rest of the raid only on constructs and the boss. Xanthin could perhaps either tank the boss or the construct adds if he specs for it. Alternatively Quik could bring his warrior for that.
The constructs should be dragged to melee range, so that melee can help killing them. Healers have to focus on tanks and the ranged people mostly.
Sounds like an easy boss.
Discussion in the forum

