Posts Tagged ‘Heroic’
But Pyx forgot to make a screenie *bwap bwap bwap bwaaaaaaaa*
I said we would kill Baleroc on heroic today and we did!
It was quite tough and some people died, but we did make it within the enrage timer still and that’s what counts! At first positioning was a bit hard, especially with where the healers should stand. Ofcourse, also some luck was involved as the healers didn’t get linked to anyone with tormented, which was good.
Grats all to those that were there! Now we have just Beth left before we can start on Ragnaros! Tuesday we’ll do a quick raggie one-shot and next week we’ll focus fully on Beth hc from the start.
Our (temporary) nemesis is finally down! Unexpectedly, having four melee dps on the boss actually helped us get him down faster, while the ranged dps were still enough to handle other adds.
The steering went like a breeze as well with hard turns being a lot easier than with only two melee and we got him consistenly to phase 2. It just took some timing with the heroism/time warp to start just before the phase change while all dps focuses on the boss at that point to get there with few enough damage increase in the end.
On to baleroc and beth!
Thodos, stop drooling on the boss and turn around!
See the forum posts:
Baleroc heroic:
http://ravencouncil.com/forum/viewtopic.php?f=25&t=3379&p=33299#p33299
Alysrazor heroic:
http://ravencouncil.com/forum/viewtopic.php?f=25&t=3378&p=33298#p33298
Prepare for baleroc for sunday and alysrazor for next week. We’ll also take a look at beth’tilac, but that’s probably still the hardest before ragnaros.
Vid:
Differences with normal mode are explained here:
http://www.icy-veins.com/lord-rhyolith-detailed-strategy#sec-8
It doesn’t look like we’ll have to change much as 1 tank 2 healers is recommended for heroic and we use that for normal already. Now we’ll need all the dps we can do, both on the adds as on the legs. The faster we get him to phase 2 the better, meaning we might even have to burn cooldowns at some point to just get him into phase 2.
We might have to assign 3 dps to the adds, who should also be ready to do damage to liquid adds and be ready to knock them back or slow them.








